Emily has been designing interactive games for a range of publishers for more than a decade, including executive producing the Half the Sky Movement games portfolio, which included a 33-part Facebook game, three Java phone games, and a series of 20 mobile game apps. Oh, that was among a network of global partners, and traveling the globe to oversee the design, testing, and evaluation. She brings clients that background, plus an eagerness to explore new intersections of technology and UX because she has seen how interactive experiences can transform lives.
As an undergraduate art student at Carnegie Mellon University, she obtained a coveted spot in Randy Paush’s Building Virtual Worlds graduate course, which spurred her passion to work on projects that can transform communities as well as individuals. She continued at Carnegie Mellon to earn a Master’s of Entertainment Technology, then stops at Games for Change, Kaplan International, and Leapfrog.
If she had spare time, she’d like to find a magic wand to transform public education through introduction of common digital tools and rotating specialized teachers into struggling schools, along with introducing digitized interactive content as supplemental curriculum.
While awaiting that transformation, she’s starting at the lower end, teaching her young nephew to create large-scale paintings. Most recently a shark circus. She claims that was his idea. We’ll never know.
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April 6 & 7, 2021
The annual HXD conference provides a unique crossroads for a diverse community of creators, practitioners, researchers, and developers, to help accelerate the transformation of our health system. Attracting over 500 visionaries across the health ecosystem, this event is created to drive real world change.Learn More
The Center for Health Experience Design (CHXD) is a community that is designed to foster connection across the health ecosystem. It is only by working together that we can solve the toughest health challenges.Learn More
Join design and business leaders from Insurance, Fintech, Banking and more to discuss how experience design strategies can be applied to drive market solutions that achieve social good and profit alike. 2021 Dates TBA.Learn More
Ethical Guidelines for Designers
The Designer’s Oath is a tool that helps multidisciplinary teams define the ethical guidelines of their engagements. Designers are responsible for creating more than ever before and with this increased influence, we must take a step back and recognize the responsibility we have to those we design for.Learn More